NOTE: This is the User Guide for the Quest for the Ring (QFTR) site as a whole. For User Guides for Reports that have a lot of performance measures in them, see the QFTR Reference page.

WARNING: Since QFTR has been almost exponentially expanding the variety of resources it produces from 2007 through the present (2011) some specific QFTR Site User Guide articles that are older than about 1 1/2 years old are often going to be only partially relevant. QFTR would like to but can not guarantee that we can update all of the most important User Guide articles once a year. When a User Guide article is updated the older one is deleted except that a link to the new version may be installed as opposed to complete deletion.

USER GUIDE DIRECTORY / READER

QUEST FOR THE RING USER GUIDE: YOU CAN QUICKLY LOCATE AND GET THE SITE INFORMATION YOU NEED OR WANT RIGHT HERE. You can read the Guide either in this reader or in the standard blog presentation below it

Wednesday, July 29, 2009

The 2009 Production Plan: What Quest for the Ring Produces, and When

=======INTRODUCTION TO AND CHARACTERISTICS OF THE PRODUCTION PLAN=======
First, what is a production plan? It is a plan that details the types of reports produced, the number of each type of report that we would like to produce, and the planned calendar schedule for them.

Ideally, all such plans would be exactly met: the number of reports planned would actually appear, and they would appear according to schedule. Prior to this version, Quest Production Plans were based on this perfectionist ideal. During the first two years of Quest (which was born on the Internet in April 2007) there were three distinct Production Plans were produced, but each one was totally unrealistic, quite honestly.

In fact, those earlier Plans were ridiculous and were really not very useful, not only due to factors that continue on today that will be discussed shortly, but especially due to the inherent explosive instability of a brand new Internet site fueled in the early months by a large amount of ambition but few specific guiding objectives. Making production plans in the early months of Quest was equivalent to making plans for a garden party at a house while the house is on fire!

To be more specific, during the first two years of Quest, there was an explosion of report types and an explosion of available features for that exploding number of report types. Production planning in such a quickly changing context is obviously absurd. So naturally, all of the early production plans failed miserably.

BUT NOW WE CAN MAKE A PLAN THAT WON'T BE DEAD ON ARRIVAL....
It is strongly believed that the rate of new Quest content and features is permanently lower from now going forward, simply because most of the best possible stuff has already been created. A new era characterized much more by improvements of existing reports and features is now here to stay.

Therefore, and in light of the crucial value of production plans (more on this shortly) Quest is presenting this new 2009 What we Produce Production Plan.

THIS PLAN WILL FAIL TOO BUT IT WILL BE A LOT CLOSER THIS TIME
Unfortunately, although we expect this new production plan to be far more realistic than earlier ones, we do not expect this one will be closely achieved. But it will be achieved to some extent and much more so than the previous Plans. And the crucial importance of having a production plan that is as realistic as possible trumps not being able to meet it closely.

In real life, it will never be possible to exactly meet any production plan. The objective is always going to be to meet as many of the specific plans as possible, and to get as close as possible to meeting the plan overall.

Reasons plans can not always be met, even after a site is no longer exploding new types of content, are numerous. They include uncertainty about the overall time resources available.

Another major reason why this new production plan will probably not be closely achieved is that although we have adjusted as much as possible for the issue, Quest ambitions are most likely still out of proportion to available resources.

Due just to large-scale uncertainty about time resources alone, it can be argued that specific production planning is a waste of time. However, production planning remains very necessary, crucial really. Having no production plans leads to day to day confusion about what to produce.

More broadly, and in the longer term, having no specific production plans will eventually lead to the site losing focus, or in other words losing ability to meet preset objectives. Once the site loses focus on these things, the danger that the site will "die out" completely greatly increases. In summary, a site needs to keep this process going: mission >> objectives >> production plans >> focus >> meeting objectives >> Site continues indefinitely.

Therefore, for most of the reports, even though we know we won't be able to produce everything specified, we have to and do provide estimates of the number of each type of report that will be produced, and when they will appear. A likely length range is also given for most types of text reports (expressed in terms of the number of words).

So always remember, the production plan details are not strict quotas, are not guarantees, are not promises, and are too often not even good predictions of what production will be. On the other hand:

--We are virtually 100% certain that some of the specific production plans will be exactly met. For example, you can bet the ranch that NBA Real Player Ratings will be produced according to the schedule and specs shown.

--We are virtually 100% certain that at least half of the production plans will be largely met.

--We are virtually 100% certain that most of the production plans will be at least partially met, with "partially" defined as 1/3 or 33%.

A new Quest what we Produce and When Production Plan will be done at least once a year. It is obvious that each new Plan will be more closely met than the one before, because we will have more knowledge about everything involved, including for example to what extent our ambitions can simply not be met without additional resources, such as at least one additional writer. The possible eventual addition of one or more carefully chosen new writers argues against making the Plan cautious and conservative.

THE QUEST FOR THE RING PRODUCTION PLAN AS OF AUGUST 1, 2010
REPORT CATEGORY: TEXT REPORTS
As you might expect, Text Reports are considered to be the most important of all types, and this type of Report receives more production time than any of the others.
There are two sub-categories: Playoff Season Text Reports and Regular Season Text Reports. The Quest Regular Season runs from December 11 through April 19 each year. The Quest Playoff Season runs from April 20 through December 10 each year.
Many but not all types of Text Reports are produced only in one or the other Season, but certain types of Text Reports may appear at any time.

MULTIMEDIA ADD-ONS TO REPORTS
Some reports are accompanied by photos and, beginning in the spring of 2009, some Reports include video jukeboxes offering about 50 YouTube videos to choose from, with the subject usually being a team or an important player. Another video add-on can simply be the inclusion of one or more selected videos. Also, slideshows can and occasionally will now be added to some reports. Multimedia add-ons are due to become much more common beginning in the fall of 2009.

=======REPORT CATEGORY: REGULAR SEASON TEXT REPORTS=======
FAST BREAK
A Fast Break is a text report of less than 800 words. This is a fast break type of posting, a short post needed to be pushed out the door quickly to be timely. In the great majority of cases, a fast break posting is followed up by much longer articles that will contain a lot of proof for any points made in the fast breaks. Remember that many Quest reports have much more detail than this one; Quest for the Ring prides itself on game, team, and League breakdowns that are as long as necessary to make and prove the points. Fast Breaks are especially useful to comment on major breaking news in a timely fashion.

This type of Report can appear in either season (year round). In fact, this type of Report is just as common in the Playoff Season as it is in the Regular Season.

Approximately 30 such Reports are expected to be produced per year, or 2.5 each month.

REGULAR SEASON FULL REPORTS
(The regular season is from December 11 through April 19)
Regular Season text reports are at least 800 words long and can be up to 4,000 words long. Most Regular Season text reports are between 1,000 words and 3,000 words long.
The overall average length of all such reports is approximately 2,200 words.

Subject matter can be anything that relates to pro basketball, as long as it to one extent or another relates to discovering and explaining how NBA games, especially playoff games, are won. Quest reports are known for being loaded with at least as much proof as is needed to prove the points and the proof very often consists, at least in part, of custom, advanced statistical information.

TYPES OF REGULAR SEASON FULL REPORTS
ANNUAL TEAM REPORT
Annual Team Reports are short by Quest standards, although still longer than this type of report done by other general NBA writers. Annual Reports for the 21-24 non-contending teams are between 1,200 and 1,400 words. Annual Reports for the six to nine contending teams are between 1,500 and 1,750 words.

Each annual report focuses a lot on what the team players, coaches, and managers are doing right, and at least as much on what they are doing wrong with respect to the objective of winning playoff games.

One of these is done for each contending team, and other teams are selected such that the total number of annual reports is expected to be 20. The following year, any team that did not have an annual report the prior year will definitely get one.

These twenty reports are to be produced and released at the pace of one every three days, over a total of 60 days. These 20 Reports are to be produced and released between December 11 and February 8 of each year.

MAJOR CONTENDER TEAM REPORT
This is probably the most important single type of report appearing during the regular season (which you will recall is December 11 through April 19). Also, this is the one report which is most closely related to the conception behind Quest Reports in the first year.

There are usually only going to be two, three, or in unusual circumstances, at most, four major contenders. Quest specializes in two of the major contenders during the regular season. Quest is first and foremost about how teams win or lose NBA playoff games, so this type of Report is heavily focused on what the major contending team
is doing right and what it is doing wrong with respect to the prospect of winning playoff games.

Occasionally, specific games will be discussed in detail. More commonly, whether the team as a whole, managers, coaches, and key players on it are strategically and/or tactically correct is extensively discussed.

Team reports not only cover players and coaches, but also discuss the performance of managers with respect to what they have done right or wrong with respect to the team's prospects in the playoffs. Quest looks beyond the trees to the surrounding forest as a whole much more so than do most other basketball sites.

Expect about one such report per week between January 25 and April 18 of each year. So, for each of the two specialization teams, expect one such Report every two weeks during that period. Therefore, in total, expect about twelve such reports per year, six for each team specialized in.

Generally, this type of report will be between 2,000 and 3,000 words long. The average length will be about 2,500 words.

PLAYER REPORT
A report about how a very important player is doing in the current season, with a review of that players' entire career via Real Player Ratings by year.

Expect about four such reports per year, one in January, one in February, one in March, and one in April.

Generally, this type of report will be between 1,500 and 3,000 words long.

THIS YEAR'S QUEST REPORT
This is a special, very valuable kind of report. This type of report, as the name implies, discusses the current Quest for the Ring. Specifically, it covers which of the (between six and nine) contending teams are on the right track and why, and which are on the wrong track and why.

This Report focuses on the six to nine contending teams and especially on the two or three major contending teams. Exactly what these teams are dong right and exactly what they are doing wrong is covered.

Expect about three such reports per year, one in February, one in March, and one in April.

LEAGUE REPORT
This is a report about the NBA, often involving economics and how the NBA fits in with society as a whole.

This type of report is relatively uncommon; expect two or three of these per year. This type of Report can appear in either season (year round).

SOCIETY REPORT
This is a report about society and how basketball relates to it and what basketball can teach everyone.

This type of report is uncommon; expect one or two of these per year. This type of Report can appear in either season (year round).

REPORT CATEGORY: PLAYOFF SEASON TEXT REPORTS
(The Playoff Season is April 20--December 10)
PLAYOFF SEASON REPORTS FOCUSED ON A PLAYOFF SERIES
PLAYOFF SEASON FULL REPORTS
Playoff Season text reports are at least 800 words long and can be up to 4,000 words long. The average length will be approximately 2,200 words.

The subject matter is generally a single, specific playoff series. The focus is on how and why teams win and lose playoff games.

Although specific game coverage is important and is a major part of these reports, how and why teams win and lose is a subject which goes beyond particular games. Therefore, focus is often on factors that are wider than specific games, especially of course on various coaching and management factors.

Quest reports are known for being loaded with at least as much proof as is needed to prove the points and the proof very often consists, at least in part, of custom statistical information.

TYPES OF PLAYOFF SEASON TEXT REPORTS
CHAMPIONSHIP REPORTS
One report for each Championship game is produced. Such reports are produced and posted during the series. Unlike for other series, expect the Championship Reports to appear one to three days after the game. Obviously, since the Championship is in June, you can expect these reports each June.

Generally, Championship game text Reports will be between 2,000 and 3,000 words long.

Aside from the text report, there is an Ultimate Game Breakdown separately produced for each Championship, Conference Final, and Conference Semi-final game.

EAST AND WEST CONFERENCE FINAL REPORTS
One report for each East Final and each West Final series game is produced. Expect the reports for the East final games to appear between July 1 and July 25. Expect the reports for the West final games to appear between July 26 and August 19.

Generally, this type of Report will be between 1,500 and 2,500 words long.

Aside from the text report, there is an Ultimate Game Breakdown separately produced for each game.

EAST AND WEST CONFERENCE SEMI-FINALS REPORTS
There are four semifinal series, two in each conference. One report for each and every semi-final game is produced. Since there are approximately 23 such games, expect about 23 such reports per year.

Expect the reports for the East semifinal series (1 of 2) between August 20 and September 11. Expect the reports for the West semifinal series (1 of 2) between September 12 and October 4. Expect the reports for the East semifinal series (2 of 2) between October 5 and October 27. Expect the reports for the West semifinal series (2 of 2) between October 28 and November 19.

Aside from the text report, there is an Ultimate Game Breakdown separately produced for each game in each semifinal. Generally, this type of Report will be between 1,000 and 2,000 words long.

PLAYOFF SEASON REPORTS NOT FOCUSED ON A PLAYOFF SERIES
ANNUAL DRAFT REPORT
This is a planned new annual Report that strategically discusses the NBA draft in between 1,500 and 2,500 words. This is important, since it is very, very difficult to win the Quest while getting little from the draft and from younger players in general.

Expect this report to appear approximately July 5. It is not yet known how long this report will be.

ANNUAL TRADES AND ACQUISITIONS REPORT
This is a planned new annual Report that discusses the most important off-season roster moves made by teams, especially contending teams. In other words, this is largely a report about the roster moves made by the contending teams between the end of the last regular season and the start of the new regular season. Focus is most intense on the best players, the ones with Real Player Ratings exceeding .750.

Expect this once a year report to appear approximately November 5. It is not yet known how long this report will be.

FAST BREAK
A Fast Break is a text report of less than 800 words. This is a fast break type of posting, a short post needed to be pushed out the door quickly to be timely. In the great majority of cases, a fast break posting is followed up by much longer articles that will contain a lot of proof for any points made in the fast breaks. Remember that many Quest reports have much more detail than this one; Quest for the Ring prides itself on game, team, and League breakdowns that are as long as necessary to make and prove the points. Fast Breaks are especially useful to comment on major breaking news in a timely fashion.

This type of Report can appear in either season (year round). In fact, this type of Report is just as common in the Playoff Season as it is in the Regular Season.

Approximately 30 such Reports are expected to be produced per year, or 2.5 each month.

LEAGUE REPORT
This is a report about the NBA, often involving economics and how the NBA fits in with society as a whole.

This type of report is relatively uncommon; expect two or three of these per year. This type of Report can appear any time during the year.

SOCIETY REPORT
This is a report about society and how basketball relates to it and what basketball can teach everyone.

This type of report is uncommon; expect one or two of these per year. This type of Report can appear any time during the year.

=======REPORT CATEGORY: ADVANCED STATISTICAL REPORTS=======
ULTIMATE GAME BREAKDOWN
This is a statistical breakdown of a game, consisting of two main parts, Real Player Ratings and Real Game Ratings.

The Real Player Ratings are accompanied by the Real Player Production breakdown. You can see the exact level of performance of the players at a glance.

Real Game Ratings consist of about seven very important "advanced" statistical indicators, ones that are believed by top basketball people to be crucial with respect to how games are won and lost. Real Game Ratings also consist of three Quest custom-made statistical performance measures intended to show the offensive quality, power, and potential of NBA contending teams. These three custom designed offensive performance measures are called "play making identity," "play making quality," and "play making power".

In a Game Breakdown, there may be a short section for notes about how the game was won, but the vast majority of any discussion of a game will be in a text Report, not in a Breakdown.

Starting in 2009, about 95% of all Ultimate Game Breakdowns will be for playoff games. In the regular season, only a small number of crucial and interesting games, usually involving major contending teams, will be treated to a Breakdown.

Ultimate Game Breakdowns will be produced for all Championship games, all Conference Final games, and all Conference Semifinal games. Also, Ultimate Game Breakdowns will generally be produced for a limited number of carefully selected Conference Quarterfinal games (The Conference quarterfinals are the first round of the playoffs). Resources are not currently adequate to provide Breakdowns for more than about 15% of quarterfinal games. 15% of them would be about seven.

Scheduling of Ultimate Game Breakdowns of playoff games is parallel to the scheduling of text reports for those games. In the first 18 months of Quest, text reports and Ultimate Game Breakdowns were combined into huge reports that eventually grew to be more than 9,000 words long!

Championship Breakdowns are scheduled for June. Unlike for other series, Breakdowns for the Championship are intended to be produced and reported out within a day or two of each game.

Breakdowns for the East final series are scheduled for between July 1 and July 25. Breakdowns for the West final series are scheduled for between July 26 and August 19.

Breakdowns for the East semi-final series (1 of 2) are scheduled for between August 20 and September 11. Breakdowns for the West semi-final series (1 of 2) are scheduled for between September 12 and October 4. Breakdowns for the East semi-final series (2 of 2) are scheduled for between October 5 and October 27. Breakdowns for the West semi-final series (2 of 2) are scheduled for between October 28 and November 19.

Breakdowns for a small number of selected semifinal games are scheduled for between November 20 and December 10.

REAL TEAM RATINGS
This is an advanced, custom-designed statistical report based on an algorithm intended to reveal the playoff performance potential of all NBA teams, but especially, of course, of contending teams. Each team's Rating is based on close to a dozen factors that impact a team's playoff potential. Similar to as with Real Player Ratings, the individual factors are strategically combined together to yield what is intended to be an accurate and easy to use playoff projection tool.

There are between six and nine contending teams in any season, and between two and three major contenders. Teams that are contenders but not major contenders are nicknamed "wild card contenders".

Four Real Team Ratings Reports are scheduled as follows: Dec. 20, Jan. 31, March 10, and April 20.

REAL PLAYER RATINGS
There are several different types of reports featuring these ratings….

REAL PLAYER RATINGS FOR THE NBA
All players who have played at least 300 minutes are rated according to their Real Player Ratings in a League-wide listing. Although each player's team is shown, players are not grouped by team in this version, but by evaluation scale category. So this is where every NBA player is rated and ranked in one place.

Other than the keynote Real Player Ratings, there are three other important ratings shown in this type of report: Total Real Player Production, Offensive Sub-Rating, and Defensive Sub-Rating.

Hidden Defending adjustments are made to three of the four series. These adjustments are not applicable to the Offensive Sub-Rating. Note that hidden defending adjustments are not possible for Real Player Ratings in Game Breakdowns. Nor are they possible for Ratings for a team for a single month. The adjustments are possible only where every significant player has played for 300 minutes or more.

Twice a year, Real Player Ratings are done for the entire NBA. This report appears AFTER all of the by team versions are rolled out (see the schedule for them just below). The two NBA-wide Reports are scheduled as follows: between March 27 and March 31, and between May 27 and May 31

REAL PLAYER RATINGS BY TEAM
In this report, all players who have played at least 300 minutes are ranked according to their Real Player Ratings broken down by team. Players are grouped by team in this version, and so there is no NBA-wide ranking here.

Other than the keynote Real Player Ratings, there are three other important ratings shown for the individual team: Total Real Player Production, Offensive Sub-Rating, and Defensive Sub-Rating.

Hidden Defending adjustments are made to three of the four series. These adjustments are not applicable to the Offensive Sub-Rating. Note that hidden defending adjustments are not possible for Real Player Ratings in Game Breakdowns. Nor are they possible for Ratings for a team for a single month. The adjustments are possible only where every significant player has played for 300 minutes or more.

Twice a year, Real Player Ratings are done for the entire NBA. The team by team versions are presented BEFORE the overall NBA version. The objective and plan is for one Team Real Player Report to be released daily over a 30-day (1 month) period. Specifically, Team Real Player Rating reports for all teams are to be produced and released as follows:

--Data is collected as of February 22, and by team reports are posted starting on February 24 and finishing March 25.

--Data is collected as of the end of the regular season and by the team reports are posted starting on April 24 and finishing May 23.

QUEST MAJOR CONTENDER MONTHLY REAL PLAYER RATINGS
This is a very useful Report which summarizes for you the quality and the quantity of the players on the major contending teams during specific months. You might be surprised about how much players can differ from one month to the next.

This type of report is especially useful for evaluating coaching, for example, rotation and starting lineup changes. Similarly, this type of report is very useful for determining who if anyone steps up after one or more players are not playing due to injury. Generally, this type of report, which straddles the very wide gap between Game Breakdowns and Seasonal Breakdowns, is extremely useful in seeing how things change when coaching and/or when the available roster changes.

For each of the two major contending teams that Quest specializes in, the objective and plan is that a monthly Real Player Rating Report is produced and posted for each regular season month. Specifically, expect a pair of such Reports in early December (for November) in early January (for December) in early February (for January) in early March (for February) in early April (for March) and in late April (for April). Therefore, expect twelve such reports per year, six for each major contending team.

Each such Report will feature ratings for the most recent complete month, and also regular season to date ratings. Other than the keynote Real Player Ratings, there are three other important ratings shown: Total Real Player Production, Offensive Sub-Rating, and Defensive Sub-Rating.

Since hidden defending adjustments require a minimum of 300 minutes of playing time, monthly Real Player Ratings for major contending teams do not include them. Therefore, these reports feature the legacy Real Player Ratings, which are technically known as "Basic Real Player Ratings".

=======REPORT CATEGORY: OTHER REPORTS=======

REPORT CATEGORY: SPECIAL REPORTS
Special Reports are either general or formatted.

GENERAL SPECIAL REPORT
General Special Reports are investigative journalism for pro basketball. Such journalism is rare and, unfortunately, Quest time resources for Special Reports have proven to be very limited. That might change in the future though.

Special Reports are posted on the Special Report page, and also on the Home Page.
Production of General Special Reports is highly variable and unpredictable. Anywhere from zero to twelve general Special Reports might be produced in a year.

Currently: there are two uncompleted Special Report series.

"Allen Iverson, What Could Have Been," is a long-term project that is roughly 30% done.

The other uncompleted Special Report Series is "The George Karl Fiasco". This is roughly 80% done, and so obviously it would not take a huge amount of time to finish it. Interestingly, the surprising 2009-10 Denver Nuggets season casts some new light on Karl and yields new, valuable information about him. So when the surprising 2008-09 Nuggets season happened, it was actually fortunate that the Series was not considered over and done.

FORMATTED SPECIAL REPORTS
Currently only one kind of formatted Special Report exists:

HERO OF THE QUEST REPORTS
Ten "Heroes of the Quest" are recognized each year. See the applicable User Guide article for selection criteria. Each Hero of the Quest designation will be accompanied by a posting which will feature important informational links, pictures, videos, a video player, and such other features as may be appropriate and available. The text will be short, less than 800 words.

Since most heroes are basketball players, and since many of the recognitions are mostly based on Real Player Ratings for a season, the recognition time frame is not calendar year, but rather from July 1 of one year through June 30 of the next year. The ten reports are to be produced and posted variably throughout the year starting after the reference year is over. So, for example, heroes recognized for 2009-10 will be reported out in the next time frame, between July 1 2010 and June 30 2011.

REPORT CATEGORY: MULTIMEDIA REPORTS
MUSIC BREAK
This will feature music videos that highlight usually one, but sometimes more than one high quality music artist or rapper. Music Breaks are sometimes started off with notes about site developments. Music Breaks are year-round. Expect roughly one per month but there is no regular schedule. It is possible that the frequency of the music breaks will occasionally be much greater than this, and/or that these will become more numerous in the future.

LATEST VIDEOS
Recent advances in internet capabilities allow for this new type of report, which generally consists of one or more video jukeboxes for an important team and/or an important player. An example of this type of multimedia report is the March 20 one for Rajon Rondo.
Latest Videos are year-round; expect roughly one per month but there is no regular schedule.

Videos and video players are also increasingly being included, with many kinds of text reports; they will be found after all of the text.

REPORT CATEGORY: SITE REPORTS
INTRODUCING
This is a generally relatively short announcement for and detailed description of a new site feature, or of a major improvement of an existing site feature.

SITE USER GUIDE ARTICLE
This is information for visitors about site content and features and how best to use them. These articles are especially useful for regular visitors.

The most important User Guide Articles are updated from time to time and/or are completely reissued whenever a major update, planned or unplanned, occurs. Articles regarded as less important are updated if necessary but not reissued unless there is a rare change requiring this. Still other articles become legacy, and so notice is inserted that they have sunset. The ones that sunset are not deleted, however, in order to preserve Quest for the Ring history.

Most new User Guide articles and all important updates to existing articles are posted both to the Quest Home Page and to the User Guide page. For maximum reference convenience, there is a Site User Guide reader on the Site User Guide page and also on the Quest Home Page. Generally, the most important Site User Guide articles are found near the top of the reader (and also among the most recent posts) at the User Guide page.

REFERENCE USER GUIDE ARTICLE
Keep in mind that there are two kinds of User Guide articles. Site User Guide articles (such as this one) are on the Quest User Guide Site. Meanwhile, Reference User Guide articles are on the Reference Site.

As the name implies, a Reference User Guide is for explaining key content features. How and why the feature was developed and how best to use it are among the things included in a Reference User Guide.

One of the most important and the longest Reference User Guide is the one for Real Player Ratings This one is updated and added to on a regular basis.

FOR MORE INFORMATION...
The Quest User Guide page has many articles (including this one) that give you details about the site and tips about how to best use reports and features.

See the Real Player Rating Reference User Guide for complete details about the crucial Real Player Ratings and the other associated ratings.

======= PLEASE CONSIDER THE FOLLOWING OPTIONS =======
You Can Post Your Response to Anything on Quest Here

The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.



BallHype: hype it up!





Unedited, Raw Game Notes are Here
DIRECT CONTACT ADDRESS
thequestforthering1 @ gmail dot com [Remove spaces and replace "dot" with an actual (.)
Use this address for the following:
--Private responses to Quest content
--Requests for free advertising (Advertising on Quest is free until at least the end of 2010)
--Link exchange
--Requests for Use of Quest Reports on other site(s)

You Can Post Your Response to Anything on Quest Here

Friday, July 17, 2009

The Quest 2009-2010 Traffic Promotion Plan

Editorial Note: This is a new Site User Guide article which explains the Quest for the Ring policies and plans, for at least the next year, regarding traffic development, including for example how much and where we provide Quest content to other sites. This is NOT a basketball content report. However, there is important information here regarding Internet traffic. And there are several valuable opportunities for Quest visitors explained below, such as free advertising, link exchange, and several content support platforms offered by Quest Internet.

Although this is apparently true for every single independent Internet site, the traffic to Quest for the Ring has not met expectations and is much lower than one might think it would be. We do have a non-trivial, fairly substantial amount of traffic. And we do definitely have visitors who spend quality time at Quest, which is a major achievement in itself, but the overall traffic counts and especially the returning traffic counts are much lower than we want them to be.

There is much evidence that virtually all independent Internet sites have much less traffic than the average non-webmaster person might think, and have far more difficulty in generating that traffic.

The objective of the Quest for the Ring Traffic and Publishing Plan is simply to build traffic, especially returning traffic, while taking into account the realities.

There is a lot of evidence that building traffic is so difficult that for all practical purposes it is not possible, at least not possible for a good number of years:

FACTUAL BASIS OF THE QUEST TRAFFIC DEVELOPMENT PLAN
1. The “Internet (or technology) bubble of the late 1990’s was followed by a bust much worse in real terms than even the ongoing “housing bust”. So the Internet has seemingly from day one always been a place where the actual potential is far less than the perceived potential. The gap between perceived potential and actual potential is so large (or huge even) that it is actually mysterious.

2. There are numerous scam type offers on the Internet and via e-mails where the come-on is a false claim about how much a site’s traffic will go up if only it sends a little money to the scam.

3. Google and other search engine policies are substantially secret, made extremely difficult to understand with arcane and confusing terminology, and subject to continual modification as well. It is simply not reasonably possible to study search engine policies and “tailor” your site to maximize search engine response, regardless of what Google or any other search engine tells you publicly.

4. To the extent that search engine policies are not secret, they are generally difficult to understand, complicated to work with to produce higher traffic, and subject to continual change. Believe me, Google does not want you or I to know exactly how they do what they do.

5. There are several major “catch-22s” involved. The biggest one is that to the extent you spend large amounts of time building traffic, you are neglecting the content, which of course means you are less likely to see loyal, returning traffic from any traffic you generate. Generally speaking, the vast majority of the traffic you get from most traffic generating activities is one time only traffic.

6. Experience shows that direct traffic generation, such as through content placement on aggregator sites such as Yardbarker or BallHype generates much less traffic than most people would think. And again, such traffic is overwhelmingly one time only traffic. So the idea that you can spend a few months on traffic building and then sit back and watch your traffic grow is generally false.

7. Similar to (6) experience shows that any traffic that is generated through content placement on other sites is temporary traffic that generally does not come back and is not loyal. In other words, traffic generated in this way does not result in any continuing or long-term benefit, so that you would have to continually spend a lot of valuable time cross posting content in order to improve traffic counts, which in turn would reduce the quantity and very possibly the quality of the content.

8. Evidence shows that the overall traffic pattern on the Internet is extremely unequal to say the least: there are a tiny number of sites that get a huge amount of traffic, and a huge number of sites that get essentially no traffic at all.

9. Independent sports (and presumably other) sites that are linked to or “sponsored” by huge corporate sites, such as ESPN, get much less of a boost in traffic than you would think; even those sites do not get anywhere near 1,000 visitors per day, which is probably the benchmark for traffic to be considered substantial from the economics and advertising perspective.

10. Traffic seems to be much more dependent on what the site starts out with than many people would think. In other words, how many friends and associates the site owners bring to the site from day one is a primary determinant of traffic not only in the early days, but for many years after the site has been launched. In other words, a site owner can not depend on the Internet itself for traffic, but rather needs to have a following outside of the Internet in order to get more than a small number of visitors per day.

11. Judging from extensive review of traffic counter details, most Internet traffic is simple people looking for simple things, such as nice pictures or simple opinions. Although Quest is fiercely multimedia and sometimes relatively simplistic, it is generally fiercely sophisticated, fact based, and controversial wherever called for, which means simple people looking for a quick fix are not going to be interested. The Quest audience is clearly limited to people who take basketball very, very seriously, either because they make their living from it, or because they are the kind of intelligent people who always gravitate to the most sophisticated or “advanced” sites.

12. Due to the remarkably limited and problematic nature of RSS traffic counting, Quest is unable to determine the number of readers it has via RSS. Moreover, we are in the dark about the overall reader preference breakdown between Internet site and various RSS options. Nor do we know what actual readership is via cross posting, which is another reason by the way we have severely cut back cross posting. For all of these reasons, although we know exactly how many folks visit the Quest sites themselves, Quest is actually unable to determine what its total readership is.

In light of the above and possibly other related facts, and with the need to reduce confusion and counterproductive time expenditure, Quest adopts the following Internet traffic and publishing plan:

2009-2010 QUEST TRAFFIC DEVELOPMENT PLAN, (Effective August 1, 2009)
1. In general, you can conclude from everything above and below that Quest needs its visitors to help us improve traffic counts, because we have concluded that it costs us more than it benefits us to spend a lot of valuable time on activities intended to improve traffic. Therefore, we request anyone who likes or who benefits from Quest content to exchange links, and also to give us a shout out on any Internet site where they think basketball people are who will like or benefit from Quest. Email questforthering at Gmail .com whenever you act to help the Quest, and we will subsequently help you out as well.

2. Quest will NOT any longer cross post a large percentage of content on other sites.

3. Approximately 25% of content MAY be reproduced on other sites, with an absolute limit of 33% of content.

4. The primary site for content sharing will continue to be http://www.sportstwo.com. Like all sites other than major corporate sites such as ESPN, SportsTwo is also subject to ultimately surprisingly limited traffic. There was discussion about moving to a somewhat higher traffic sight, but in the end it was decided that since the objective is to build traffic to Quest for the Ring, and since the objective is not met regardless of where content is posted, that it doesn’t matter much where cross posting is done. Although SportsTwo is not in the highest traffic tier among independent sports communities, it is not in the lower tiers either. Finally, even the highest traffic independent sports sites are still surprisingly limited in traffic, at least when you break down their traffic to actual relevant areas, such as a specific team forum. So more for the sake of tradition than anything else, SportsTwo has been renewed so to speak under the present Traffic Plan for most but not necessarily all cross posting.

5. Limited additional cross posting at other sites is under consideration and may be done on an experimental basis.

6. Quest may visit totally independent team forums once or twice a year. From now on, the conversations on such sites will be reproduced in real time on Quest, and not after a delay of weeks or months.

7. Links (without any content) to Quest content will be provided on certain sites that invite them, most notably Yardbarker, but only on an as time permits basis. It is expected that the percentage of reports for which links are provided will be between 20% and 50%.

8. Other than active forum discussions (see(6)) Quest content posted at SportsTwo and occasionally at other sites will be posted at those sites only after a delay of about 30 days, meaning that those who want or need immediate access will have to visit Quest even for the limited (see(3)) amount of content that does eventually appear elsewhere. This will completely reverse the bad habit we have sometimes had of posting content elsewhere and then not posting it on Quest until weeks or even months later.

9. The policies being adopted here represent a major cut back in time spent on tasks intended to build traffic. Quest is now 32 months old in terms of content and is now 26 months old as an Internet site. In light of the above facts, Quest will not, as was the case in many of the first 20 months of its Internet existence, spend large amounts of time on various things intended to build traffic. Roughly speaking, in the first 20 months, 35-40% of total working time was spent on such activities, with the other 60-65% on the content. Under the new plan, the amount of time that can be spent on activities intended to build traffic will be capped at 15%, with a target of 10%.

10. The cap described in (9) will ensure the continuing improvement in the quality and quantity of Quest content, something which as already occurred during the phase in of the change. For example, the Real Player Rating system was upgraded a year or two more quickly than it would have been had we been still spending close to 40% of time available on activities intended to build traffic.

11. Quest has decided, in other words, that given the choice between a very small amount of traffic and a moderate quality and quantity on the one hand, or a very small amount of traffic but a high quality and quantity of content on the other hand, that the latter combination is better for us. What this means is that the “chosen few” who do make the effort to bookmark and visit Quest, or at least to read Quest in an RSS or My Yahoo page or the like, will be treated as royalty more so than ever, as they will get the high quality and high quantity basketball content that is unique on the Internet and that (as has been explained) the vast majority are missing.

12. In conjunction with (11) and in conjunction with this plan as a whole, Quest is planning and in some cases developing new ways for treating our actual small audience base to even more features not found hardly anywhere else, such as Blog Talk Radio, an almost Real Time Real Player Rating database, and free or virtually free custom Real Player Rating and Basketball Winning Consulting Reports.

13. Quest continues to offer link exchange to any basketball site as long as it passes a basic qualification test. Any even half serious basketball site is invited to email Quest at questforthering at Gmail .com to get the link exchange. Such links will go somewhere in the top quarter of the Quest home page.

14. Quest continues to offer free advertising until at least June 30 2010. For details, see the User Guide article on the subject that is located here: http://thequestfortheringuserguide.blogspot.com/2009/03/free-advertising-program.html Any one who has a basketball related good or service that they would like to advertise for free is invited to email Quest at questforthering at Gmail .com

15. Quest has set up a “Ning Site” and invites participation in it. The address is http://thequestforthering.ning.com/

16. Quest has disabled the comment by post system and has established a centralized discussion page, where comments for any and all posts can be made. We are waiting and will apparently have to wait until the cows come home for participation in this. The discussion page is at http://thequestfortheringdiscussions.blogspot.com/

17. Aside from the basic discussion page described in (14) Quest also has established a relatively unique site called My Quest for the Ring, which is best described as a “public blog”. Anyone who has posted a few non-trivial comments on the discussion page can apply and be approved to be able to make posts on My Quest for the Ring which, were it ever to develop interest, would be an unusual, truly fun, and interesting basketball spot.

18. Those who outgrow My Quest for the Ring explained in (15) can get their own full scale site with any number of Quest features and with substantial support from the Quest Internet Service, which at this time has created and maintains more than 200 content rich Internet sites. Some of them are maintained and improved much more often than others of them.

19. The sites described in (15) (16) and (17) represent a truly comprehensive and state of the art social community system which, however, is so far lacking participation. Quest has done more than its duty in this area, and will simply have to wait indefinitely for participation. We can actually live with no one ever participating, and a case can be made that it is actually better long term if there is very little or no participation, since heavier participation would drain valuable resources from the production of primary content.

20. If someone wishes to post Quest content on another site, they should write to questforthering at Gmail .com with their proposal. We are more likely than not to gladly approve such requests as long as you follow a limited number of requirements, most notably a requirement that you credit and link back to the content posted.

21. Posting Quest content elsewhere without permission and/or without attribution and link back is an illegal violation of copyright law and will be contested legally. Quest actually spends a little time now and then to search for those violating our copyright. All Quest content is copyrighted in the year it is produced, and all copyright rights are reserved.
================

The User Guide for Real Player Ratings, and for the Defensive Adjustments, is located here. You must consult the Guide in order to fully understand the ratings and the value of them, and to understand how to make the best use of them.

You Can Post Your Response to Anything on Quest Here



BallHype: hype it up!





Unedited, Raw Game Notes are Here

You Can Post Your Response to Anything on Quest Here

Friday, March 13, 2009

Classic Welcome: The Quest for the Ring Welcomes You to the Real Zone; Have a Nice Visit

Welcome to the Quest for the Ring. You have left the Hype Zone and arrived in the Real Zone. Please check any rose colored glasses at the door. Here we post as much truth as we can 24/7. Please have a productive visit, and a nice trip back to the Hype Zone when your visit is over.

A SMALL SAMPLE OF CURRENT AND SOON TO COME QUEST FOR THE RING REAL ZONE TOPICS
--How and Why the 2009 Detroit Pistons Win or Lose in the 2009 Playoffs
--How and Why the Nuggets Franchise Has Repeatedly Fooled and Committed Fraud on the Public
--How and Why Much of What You Think You Know About Allen Iverson is Wrong (Continuing, much done already)
--How and Why Carmelo Anthony Has Been Downsized and Why This is Really Bad (Continuing, much done already)
--How and Why the Owner of the Nuggets Shortchanged and Cheated His Team (Continuing, much done already)
--How and Why the Pistons Maximize Their Playoff Chances, and why Joe Dumars is One of the Best GMs in the Game
--How and Why the Playoffs are Something Completely Different From the Regular Season

A SMALL SAMPLE OF ALREADY COMPLETED QUEST FOR THE RING REAL ZONE TOPICS
--How and Why George Karl is Doing More Harm Than Good With Respect to J.R. Smith
--How and Why George Karl's Obsession With Personalities is Wrong and Bad for Any Team
--How and Why George Karl and the Nuggets Can Not Win in the Playoffs (2007, 2008, and now 2009)
--How and Why George Karl Cheats the Fans and the Franchise Out of Performance and Development of "Reserve" Players
--How and Why Playmaking is So Important, and How You Manage Playmakers Correctly.
--How and Why You Have Probably Been Fooled Regarding the Nuggets' 2008 Off-Season and Their 2008-09 Defense
--How and Why So Many Nuggets Fans Hate Camby, Allen Iverson, and Antonio McDyess For False Reasons

Thursday, March 12, 2009

Complete Directory of all the Ways to Find and Read Reports: The Readers are in Command at The Quest

THE READERS ARE IN COMMAND AT QUEST
Quest for the Ring has graduated from the "read everything we write or else" page format. Furthermore, we have now graduated from the boring, traditional "content rules" that most blog type web sites follow in general.

There are at least six ways to find, choose, and read reports at Quest. If you insist, you can read reports off our pages, by using RSS readers, personally configured browsing home pages such as i Google, or by email if you prefer. But by giving you as many options for choosing and reading reports as possible, we are doing everything we can to persuade readers to read reports at the Quest itself rather than elsewhere. We want as many people as we can get to come to our pages. We have no way of knowing how fast outside readership is growing. And if you read the content elsewhere, you will miss out on having access to all kinds of other pages and content.

So in hopes of getting as many people as possible to read reports here rather than elsewhere, we have six reading options rather than just one or two....

OPTION ONE: REPORT READERS: As you scroll down either the Quest for the Ring home page, or any of the Quest report reader pages, such as The Quest for the Ring 2, and so forth, you will come upon many separate content readers, with 20 titles appearing in each one. Each one will be labeled with the posts that are contained in that reader; the latest post is #1, the next to the latest is #2, and so forth. The reports are not actually numbered; the numbering in the reader headers is only a temporary numeric description of how each report ranks chronologically. Whenever a new report is published, the "number" for all other reports increases by one, and the readers change accordingly. Every time a new report is published, each reader will have a new report appear at the top, and what was the oldest report in each reader will disappear from the bottom, to appear now at the top of the next oldest reader. Both for the readers by page as a whole, and within each reader, the order of the reports is always from newest at the top to oldest at the bottom.

By using any of the readers, you can quickly choose between and access any of the reports within the reader, right here right now. Please note that if you read reports in the readers, you usually must use the vertical scroll on the side of the reader to be able to see all of each report.

To read a report, simply click the title, or icon on the left, and the report will appear. To close an article you have opened, click the title again or the icon on the left next to the title. The titles and the icons are like an on-off switches. When the article closes, you are ready to pick another article to read.

Here are quick links to the pages containing the report readers:

Reports #401 to #500

OPTION TWO: QUEST FAST BREAK: THE LATEST 100 REPORTS INSTANTLYGo to the Fast Break Page if you like the readers, are not interested in anything other than Quest Reports, and/or if you are in a hurry.

OPTION THREE: QUEST EXPRESS VERSION: THE REPORTS ONLY ON A FAST LOADING PAGE IN THE STANDARD, PURE BLOG FORMATGo to the Quest Express Version Page if you need quick access to reports in the well known blog format, and you do not need any of the features and resouces available on the main home pages.

Even if you usually come to the main home page, you may wish to visit either Fast Break or Express when your time is limited.

OPTION FOUR: COMPLETE CONTENT DIRECTORY: You can use the complete Quest For the Ring Content Directory. This is a separate page which has links to every single report ever posted at Quest, all in one place. Each report link will lead to the Quest Express Version, which means it will load instantly and no scrolling will be needed to read it.

On your first visit to the Complete Directory page, please read the short User Guide that is right at the top. One of the notices in that Guide is that the index will probably not load in the Internet Explorer Browser. You will probably have to use Firefox, Safari, or another browser to be able to use the Complete Directory.

OPTION FIVE: THE GOOGLE ARCHIVE: You can use the Google archiving system. The Google archive has every single report ever published. We have our reports indexed by week which makes the archive as easy and convenient to use as possible. You will find the Google archive not far above where the reports start on The Quest for the Ring home page.

In the Google archive, the small triangle icons are "switches" that open and close title lists according to the weekly date ranges. In other words, each small triangle opens (or closes) all of the reports that were published in a particular week. If you click on the date range itself, all of the reports that were posted in that time frame will be loaded.

If you click on any title in the archive, the home page will reload with that article only. Once the home page is reloads with your selection, click the yellow Jump to Reports link near the top of the page to avoid having to scroll past everything above the report.

OPTION SIX: TRADITIONAL ON THE HOME PAGE: On the main home page, you can access a huge number of features, and you can use the traditional blog way to read reports. (See option #3 above for the traditional format with no features.) This may be your favorite way of reading if you do not wish to pick and choose among many different kinds of reports, and among many different reports. You can simply immediately go to the latest report and start reading: simply and quickly. This jump link will take you directly to where the traditional format is found.

Or, when arriving on the home page, click the yellow Jump to the Reports link near the top of the page to avoid having to scroll down past everything that is above the latest report.

To be totally clear, and helpful to those who are unfamiliar with the Google blog presentation system, a quick explanation of it is in order. At any time on the home page, either a particular, single report is loaded or, if the home page in general is loaded, the Google traditional post presentation format is in effect. In this format, the webmaster chooses how many reports he or she will show with each page load. We have chosen to show four reports in full. The newest report is at the top of all reports, the second newest report is below the newest, and so on.

At the bottom of these four, you click on "Older Posts," to load the next oldest four. If you click "Older Posts" over and over again, you will be loading older and older reports, four at a time. Every time you click "Older Posts" you can click the yellow Jump to the Reports link near the top of the page to avoid having to scroll down past everything that is above the reports on the home page.

Tuesday, March 10, 2009

The Quest for the Ring is Copyrighted, and all Rights are Reserved

THE QUEST FOR THE RING IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. No content appearing on either the main home page or on any other page operated by the owner, Basketball Winning, a non-profit organization, may be reproduced without prior approval. All copyright law rights are reserved. However, since we want to increase knowledge about this website, we are likely to grant certain reproduction rights upon written request, provided that you agree to give attribution and to exchange links. If you operate a website and want some of our content for your site, simply get approval and instructions by emailing your request to: nuggetsone @gmail

Sunday, March 8, 2009

Why Not Exchange Links With The Quest?

You can link to the Quest site with no permission needed. To link to this site, copy and paste the code below into your site. Thanks, and you can email nuggetsone@gmail.com with your site address, and we will link back. Your link will go in the right column in the same area where the other already existing such links are. You may wish to, for convenience, use the following code when you construct the link.





Saturday, March 7, 2009

Watch and Listen to Live NBA Games, and Download Completed Game

LIVE GAME STREAMS
For the internet's best directory of internet sites which can give you access to radio and television boradcasts of live NBA games, visit our friend's site here.

DOWNLOADS OF ALREADY PLAYED GAMES
For the internet's best directory of videos and recordings of radio broadcasts of already played NBA games that you can download, visit our friend's site here.

RADIO BROADCASTS ARE ESPECIALLY EASY TO OBTAIN
If you miss the most recent game of a team, and want to listen to the radio broadcast of it, you can access that broadcast 24/7. At any time, the radio broadcast of the last game played is available. You will find that the pregame and postgame coverage of the game are included.

Friday, March 6, 2009

The Quest for the Ring Email Address

SITE E-MAIL
The site email address is the webmaster email address: nuggets1nuggets. This is a gmail address, so you add @gmail.com after the nuggets1nuggets. Use this email address to contact Nuggets 1 for any reason. If you are smart enough to know how basketball games are won, and you want to get promoted, nicely formatted space for you to publish your winning in basketball writing, by all means write to the above address. Alternatively, you can also comment or instantly publish your writing, by visiting and posting here.

Thursday, March 5, 2009

Qualifications of the Primary Writer

The basketball expert and maniac who writes most of this site doesn't know how to stop until he has said and proved it all. So we are simply in a League of our own, and much of this unique content is for truly serious basketball people. The Quest for the Ring primary writer has two college degrees, one in Economics and one in Accounting. Both were with high honors and straight A grades. He played basketball in high school mostly because he was so tall at an early age but, unfortunately, he didn't have squat for athletic skills. Is that why he respects players more than other writers do? Probably so. In any event, he has been very closely following pro basketball for more than a dozen years. He has been extremely closely following the NBA in general and the Denver Nuggets in particular for over 4 years now. He has been learning the Detroit Pistons in great detail since the Iverson trade. He learns fast.

Wednesday, March 4, 2009

Free Advertising Program

FREE ADVERTISING PROGRAM
The depression, or recession, or great heist, or whatever it is, means that we should work together, or else we will sink together. Therefore, the Quest is offerring free display advertising on this site until at least June 30, 2010. The program is for anyone who has a basketball related product or service. If the free program is not extended beyond that date, we will be offerring advertising at extremely low rates. The free display ad program is currently limited to four advertisers, on a first come first serve basis. Each advertiser gets 6 months free though if we think your product or service is especially important we will extend that indefinitely.

This program is not for large corporations; it is intended for small enterprises, especially newer ones. Nor is this program for those already affiliated with a major internet commercial site, such as ebay.

To advertise for free, email a request giving your web address and some basic information about your product or service. If you get approved, we will email you back. You will be approved unless you don't really have a basketball product or service, or unless you are a big company, or unless you are already getting a large amount of traffic. After you are approved, you can email your ad. Your ad should be sized to fit either in the User Guide or the right column. For User Guide ads, the width should be close to but nor more than 675px. The height should be 100px maximum. For sidebar ads, the maximum size is 240px by 240 px. We will even make a simple but nice looking ad for you if you want.

The email address to use is nuggets1nuggets@gmail

Tuesday, March 3, 2009

Quest Loading Times, Reloading, and Browser Usage

LOADING OUR LOADED PAGE: The Nuggets 1 Main Page is chock loaded and needs time to load from sometimes sluggish or clunky Google servers. You may not be able to scroll properly while the page is loading. Links, including unfortunately the jump link to the latest content, may not work until the page is done or almost done loading. Please be patient and let it load. Your own computer system contains many variables that also determine how long it takes for Quest for the Ring to fully load. For example, how many programs and other sites are already up and running on your computer, and whether you have recently cleaned your temporary internet history and related caches will help determine how long it takes for the page to long.

Despite great variations, we will make estimates of how long the Quest home page will need to fully load. The following time are for those with reasonably healthy and not overburdened systems. With a fast broadband connection, generally a cable connection in the USA, the page will load in full in about 30-60 seconds. It will take 50-120 seconds to load with slower broadband connections, generally dsl in the USA. In Europe and Japan, my understanding is that dsl connections are frequently much faster than they are in the USA, so it would be less time for dsl in Europe and Japan. With a dial-up connection, the Quest home page might take 1-2.5 minutes to load, so just go on to something else and come back in about 2 minutes would be my advice if you are loading the page with a slow dial-up connection.

However you are assessing Quest, it is well worth the wait, so please try to be patient and let it load. Remember, most good things require at least a little bit of patience.

RELOADING WILL BE NECESSARY SOMETIMES
Every once in a while, parts of the page will not load. You will notice some things missing. If this happens, normally, if you click refresh and reload the page, you will get a complete loading and it will be a quicker loading than the original loading was. Having said that, you will find if you are a very heavy internet user that at any given time, if you have more than one browser available to you, that different browsers may load a loaded page such as this differently, with perhaps only one browser loading the page in full and other browsers failing to load one or more elements.

BROWSERS
All major users of the internet eventually realize that they must have at least 2 browsers, because browsers gradually become less reliable as time goes by, and because even if a browser is freshly downloaded, it may not properly load certain internet pages, whereas another browser will. If you notice open spaces on Quest (or any other website) even after reloading the page, you may need to try a different browser in order to more fully view that page. At this time, the Quest finds that any of the following browsers are able to fully, or at least almost fully, load Quest for the Ring pages: We recommend all of the following equally:

Internet Explorer
Mozilla Firefox
Safari

Monday, March 2, 2009

Directory of Quest for the Ring Reports

DIRECTORY OF WHAT WE PRODUCE AND WHEN
Updated as of December 16, 2008
The Quest for the Ring produces reports about NBA professional basketball. Specifically, our primary objective is to determine and report on how games are won and how franchises become able to advance far in the Quest. We started out in 2007 as just a fan site for the Denver Nuggets and have expanded our mission now. Here in 2008-09, we are intending to produce by far the World's biggest and best game and team reports for the Denver Nuggets and for the Detroit Pistons.

We started out with the simple concept of doing one report for each Nuggets game. But after we came up with numerous sub-reports that we wanted to do, the legacy reports grew and grew until they were almost 10,000 words long! So it was necessary to break them down into parts, which are:

--Game, Team, and League Report
--Ultimate Game Breakdowns-Players
--Ultimate Game Breakdowns-Coaching
--Fast Breaks
--Special Reports
--Real Player Ratings for the best 330 NBA players
--Real Player Ratings by NBA team
--Real Team Rating Reports
--Real Coach Rating Reports

A full "Total Report Set" consists of these three reports:
--Game, Team, and League Report (GTLRs)
--Ultimate Game Breakdowns-Players
--Ultimate Game Breakdowns-Coaching

Game, Team, and League Reports (GTLRs): The emphasis and topics will differ depending on the team and it's situation. Whatever is most important for the team in question is what we want to cover. Topics will most commonly be as follows: the real story of what happened in the game or games and why; the state of the team and why it is in that state; fact-based looks at players, positions, coaching; key developments on other key teams; key NBA developments.
Ultimate Game Breakdowns-The Players: How the players did in accurate, total detail, as shown by the Real Player Ratings. Every year the Quest for the Ring will be covering two NBA teams extensively, one in the East and one in the West. For 2008-09, the teams are the Denver Nuggets and the Detroit Pistons. Look for 35 of these reports for Nuggets games, and for at least 35 for Pistons games for the 2008-09 season. We try but do not always succeed to have these reports available by the afternoon of the day after the game.
Ultimate Game Breakdowns-Coaching: How and why the coaching succeeded or failed, in groundbreaking detail and focus. Look for about 25 of these reports for Nuggets games and about 25 for Pistons games for the 2008-09 season. These reports should be available by the afternoon of the 3rd day after the game (within about 64 hours after a game.)
Fast Breaks: Fast Breaks are short articles; most of them are on key topics. They are especially useful when important news breaks and you don't want to remain silent on the subject until a Full Report is finally completed. Virtually all other blogs limit themselves to what we call here Fast Breaks; they do not ever do lenghty articles loaded with evidence, proofs, and statistics like we have here. After we decided to do fast breaks, we have been struggling to figure out how to treat them editorially, and we have latched onto and then later rejected 3 different plans before arriving at the current one, which we expect will be the permanent one.
December 16 Editing Changes: As of December 16, two very important changes were made in the editing plan. These changes are most likely the finishing touches for a plan which has gone through many developmental phases during 2008, and now is ready to be the operational plan for 2009 and for hopefully many years thereafter. We went from complete chaos to a finely tuned editing plan ready for prime time. It took many, many hours or work and iterations.

First, the tight tie-in between Fast Breaks and Game/Team/League Reports (GTLRs) was relaxed. For several months, the evolving editing plan was envisioning that all Fast Breaks would be incorporated in full in ensuing GTLRs. The new plan is that some of the Fast Breaks will stand on their own.

In conjunction with this change, it was necessary to adobt a new production measurement system. We decided to use number of words for this. Despite this change, the majority and probably the great majority of Fast Breaks will still be picked up, expanded upon, and improved to some extent in ensuing GTLRs.

An implication of this change is that we are no longer going to be promising a specific number of GTLRs anymore. But we are now pledging to produce 20,000 words or more a month during the NBA season. And we are still going to be pledging a specific number of statistical reports, such as Ultimate Game Breakdown: Players reports, Real Team Ratings reports, various kinds of Real Player Ratings reports, and so forth.

The other big change is that GTLRs will no longer automatically cover the particular game they are tied to to any extent. Really good or important games will still be covered in detail. Other games will be covered briefly, as has been increasingly the case in recent months and years. The new change is that now, the details of some games, usually near routs or routs where the larger issues being discussed on Quest played out, will hardly be mentioned at all.

When non-game topics are considered more deserving of the limited editorial space and time available, they will get the coverage instead of relatively lopsided particular games. Technically, within the editorial plan, all GTLRs will still be tied to individual games, all of which have been carefully chosen in advance to be the most important games for the team.

An implication of this change is that I will no longer automatically reference a game score in GTLR titles. If there is a score in a title, it means that the game will be covered in some detail. If there is no score in the title, it means that the report will be one that skips the individual game and goes into topics that are broader than any particular

The games that will be covered in total detail are all carefully chosen games between the Nuggets or the Pistons and mostly the best teams of the NBA. None of the full coverage games will be where one of the teams is at a disadvantage because it is playing on back to back nights, whereas the other team is not. Nor will we waste time doing extensive coverage of any game where both teams are playing on back to back nights. There is a reason why the NBA does not allow any team to be playing on back to back nights during the playoffs.
What about the playoffs? Look for about 20 sets (60 GTLR reports) during the playoff season. As long as the Nuggets and/or the Pistons are in the playoffs, we will cover as many of their playoff games as possible. If the combined total of Nuggets and Pistons playoff games is less than 20, which is likely to be the case, we will choose what we think are the best playoff games between other teams for the full coverage. We will of course do full coverage of at least some of the NBA Championship games.
Wild Card Total Report Sets During the regular season, there will be about 4 "Wild Card" Total Report Sets. These will total 12 reports. We will choose four of the most interesting and important games of the NBA not involving the Nuggets or the Raptors for these.
Additional Ultimate Game Breakdown-Players Reports During the regular season, 10 Ultimate Game Breakdown-Players Reports, in addition to the 25 described already, will be produced for the Nuggets and the same will be true for the Pistons. So in total, there will be 35 Nuggets and 35 Raptors Ultimate Game Breakdown-Players Reports.
Special Reports: Special Reports are, as the name implies, about subjects that go beyond the usual. These are creative and controversial magazine style stories usually divided into parts. 8 such reports per year are planned. Look for one report at the end of every month except that their will be no special reports during the playoff months of April, May, and June, and no such report in November. All special reports in full are on both the Quest home page and on Nuggets 1 Special Reports.
Real Player Ratings-All NBA Reports: A very important Special Report that tells you how well and how much each player is really doing. The main report, showing how well each player has been playing, or in other words the quality of that player, will starting in March, 2009, be accompanied by a "Real Player Production Report" for NBA players, which as the name implies, tells you how much a player did, or the quantity. Quality and quantity are approximately equally important if you want to get the best possible view of the value of the NBA players. These NBA wide reports, consisting of the two sub reports of quality and quantity, are scheduled for the middle of March and for the middle of July of each year.
Real Player Ratings by NBA Team Reports Real Player Ratings are now also going to appear in a great new team format. The team reports will come out at the pace of 1 every 2-3 days during two periods during the year: from early January until mid March, and then from late September until late October. Additional and very important Real Player Ratings by Team, for the 8 best teams in the NBA, as the playoffs get underway, will be issued in late April.
Real Player Ratings-Supplemental for the Nuggets and for the Pistons: Two extra Real Player Ratings by Team reports are planned for the Nuggets and for the Pistons, to be issued in late December and in early July. So for these two teams, four Real Player Ratings Reports by Team are scheduled, for late December, for between early January and early March, for early July, and for between late September and late October..
Real Team Ratings-for the 30 NBA Teams These are more accurate and more sophisticated versions of various team ranking lists that you see on the big corporation internet sites. Our system was dead on accurate this past spring in predicting that it would be a Celtics-Lakers Championship and that the Celtics would win. Look for these very valuable reports to come out 6 times per year: on about November 28, December 26, January 24, Februay 22, March 20, and April 18.
Real Coach Ratintgs-for the 30 NBA Head Coaches: This is an annual (in late October) report which gives you total detail on each of the thirty head coaches heading into the new season. There is a total rating and three very interesting and important sub-ratings. As with more and more of our reports, the complete underlying data spreadsheet is available for readers to view on a web page hosted by Google Documents.
Forum Discussions: Nuggets 1 keeps tuned in to the fan base by actively participating in forum discussions. The content you will find in a posting of such discussions will often be a sneak preview of some of the topics and points that will appear in later, full game reports. Discussions are sometimes rude, sometimes funny, lightly edited or even completely unedited, and generally a lot of fun. Forum discussions will go on Quest for the Ring, which will always have every word of original content on it. But forum discussions will be featured prominently on Nuggets 1 Fast Break as well.
Historical Note: The old organization, in the early days of Nuggets 1, was that everything above except for the new forum discussions was combined together into reports that grew to be almost 10,000 words long! Change was needed

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Friday, February 27, 2009

How and Why the Quest is Different

A SUMMARY OF WHY QUEST FOR THE RING IS DIFFERENT AND WHY YOU SHOULD BE HERE
QUEST FOR THE RING: Knew that the Martin benching in 2006, the tormenting and benching of J.R. Smith in 2007, and the point guard fiasco in 2008, all the fault of George Karl, would go a long way to dooming the Nuggets in the playoffs in those respective years. We knew that J.R. Smith was going to be a great guard all along.
OTHER WRITERS:
Most during 2006, 2007, and even into 2008 thought that J.R. Smith would always be a loser, and the specifics of the 2008 PG disaster generally blew right by them

QUEST FOR THE RING: Only who deserves the blame gets the blame; we don't rip players for a small number of poor games, or if the responsibility for how they are playing lies elsewhere. We are more pro player and more anti-basketball establishment than are other writers. We tell you about how basketball should be and about how games are won and about how franchises stay on the winning track.
OTHER WRITERS: They do rip players for a few poor games, and they frequently don't put responsibility where it really belongs. They rarely or at best just once in a while go after anyone other than the players themselves. They like to think that if the players just "tried harder" the results would be more wins, which is not true, not only because it assumes incorrectly that the players are not doing about the best they can in the context they are in, but also because winning and losing is determined by many, many other factors than "how hard" players are "trying". There is virtually no such thing as a pro NBA player who doesn't "try hard"! If a player doesn't try his very hardest, it's more than likely due to a perception by that player that the team coaching or management is inferior or incorrect.

QUEST FOR THE RING: Knew that George Karl was never going to succeed with the Nuggets from day 1 and we won't forget it.
OTHER WRITERS: It took them a long time to come around to agreeing that George Karl is a failure at coaching the Nuggets, and many of them will more or less forget about their discovery next season. Update: Most if not all of the other site owners dropped any objection to George Karl following the surprisingly successful 2008-09 season, wheras of course Quest remained critical.

QUEST FOR THE RING: Opinions that are really facts that very few know; everything we write is fact based, nothing is said just to start an argument and get ratings. If you don't like facts, statistics, and logical proofs, you won't like Nuggets 1.
OTHER WRITERS: Loaded with light and fluffy opinions, and also "false flag" emotional, extreme opinions that the writer may not believe, but that are so provocative that they boost traffic to the site, because fans feel the need to comment on the site after they read the extreme opinions. Sports radio broadcasters do the same thing; they don't really believe some of the things they say; they are out for ratings

QUEST FOR THE RING: We don't waste our time on speculations about trades that never happen. Potential trades are covered only if they reveal things about team managment.
OTHER WRITERS: They do waste their time on speculations about trades that never happen.

QUEST FOR THE RING: Always loaded with facts, stats, and insights about how and why basketball games are won that you can't find anywhere else.
OTHER WRITERS: Depending on the writer, the facts, stats, and original insights about how and why basketball games are won are kind of hard to find or impossible to find. Some writers do however, do more specific play analysis than Quest did through at least 2009. More specific play analysis is planned for Quest for 2010 and beyond.

QUEST FOR THE RING: All original content; we hardly ever put links to big Corporation and other sites in our content; we are not ever going to simply read other stuff and report on and link to it here.
OTHER WRITERS: Some of them often do this, and it's kind of insulting to both the reader and the writer when you think about it.

If you have a brain and you are tired of the ordinary fluff and emotional baiting of other writers, you will like Quest. If you do like the Quest for the Ring serious but at the same time entertaining approach to basketball, and you are smart instead of emotional and fluffy, please consider teaming up; if you really know some things about how basketball games are won, we can set you up with a blog like this for your team at no cost.

Thursday, February 26, 2009

What You Will Miss if You do not Bookmark The Quest for the Ring

IF YOU FORGET TO BOOKMARK QUEST FOR THE RING AND YOU DON'T COME BACK, THIS IS WHAT YOU WILL MISS:
Simply the Biggest and Best Game and Team Reports on the Nuggets and the Pistons on the Planet, Including Real Player Ratings, Available Here Only, for the Nuggets, the Pistons, and for the Whole NBA

SPECIAL REPORTS--2007-08 SPECIAL REPORTS:
The J.R. Smith Fiasco
The George Karl Fiasco
Allen Iverson: What Could Have Been
DON'T LOSE OUT: BOOKMARK NUGGETS 1 NOW--CLICK HERE

A VERY, VERY PARTIAL LIST OF WHAT CAN BE FOUND IN THE QUEST FOR THE RING GAME REPORTS AND GAME BREAKDOWNS
--The Famous Real Player Ratings
--Real Team Ratings
--Real Coach Ratings
--Controversies that are swept under the rug and that no one else goes into because they are, well, under the rug
--Why and how the Nuggets, the Pistons, and other
NBA teams are winning or losing
--Why and how some franchises are managed a lot better than other franchises are
--Projections of playoff seeds and playoff results based on carefully selected and proven statistical measurements; we intend to continue to tell you who will in the playoffs before they take place.
--The Alert System-Check on the Real Status of the Nuggets and the Pistons

--Fast Breaks--The Quest format for blogging the way everyone else does: short and to the point postings
--Way too much more to mention

LINKS FOR:
NBA games live

NBA games and basketball movies available for download
Radio broadcasts of the most recent Nuggets game available 24/7

Advanced statistical breakdowns for Nuggets players, Pistons players and, by extension, all NBA players current and past
Quest for the Ring Nuggets and Pistons players pages
Way to much more to mention

AND MUCH, MUCH MORE:
Videos, More Videos, Photos, & More Photos
Nuggets News, NBA News, Nuggets Rumors, & Other Takes
Live Scores, Stats, Standings, and Results
The Nuggets 1 Basketball School
The Nuggets 1 Basketball Magazine, Sports Articles, & Nuggets 1 Extra
Hundreds of Nuggets Items for Sale at Nuggets 1 Buy and Sell
Colorado Sports, Colorado College Sports, Colorado News, & Colorado Weather

Coming Soon: Real Team Ratings-Find out how the 30 NBA teams stack up

From here on out, don't say you have not been warned about what you will miss if you don't bookmark the Quest.

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Wednesday, February 25, 2009

The Quest for the Ring Either Produces or Links to Every Basketball Information Site You Will Ever Need

CONTENT OTHER THAN OUR REPORTS, WITH A QUEST FOR THE RING EDIT AND TOUCH:
There is way to much to cover all of it, but we can summarize. Start your investigation of this content with the Main Menu, which is not far from the top of this page in the right column. Here you will find pages designed by Quest that get you the basketball, sports, and even other information you need and want quickly and easily. For example, there is a page for every Nuggets player and one for almost every Pistons player. There is a relatively popular rumors page. And there are many others. Further down the right column, you will see links to the very best sources of basketball information and data. And there will also be links to photo sets, Colorado news and information, and even the Quest for the Ring formatted radio stations!

In what has been an unexpected but pleasant surprise, among the Quest main menu pages, the Nuggets 1 Basketball School has been the big hit on the internet traffic wise. As a result, we are pouring more resources into developing this site during 2008. You see, there are a lot of players out there who know that being able to win is not enough; you have to know how to win! You might want to pay a visit:

NUGGETS 1 BASKETBALL SCHOOL

Whether in season or off season, there will always be something great appearing at Quest for the Ring. Something that you can use to learn how to win. So visit year round y'all!

Tuesday, February 24, 2009

Classic Nuggets 1 Promotional Introduction, an Interesting Promotional Item

The Quest for the Ring was originally Nuggets 1, and this is a classic 2008 promotional introduction to it:

Welcome to the brand new home built especially for Denver Nuggets, basketball, and Colorado sports fans in general. We come locked and loaded. Everything you could need to follow The Nuggets can be found here. You will find that you can use Nuggets 1 as your ultimate Nuggets internet reference. This is the most complete multimedia directory to all content on the Internet that involves the Denver Nuggets. Anyone who uses the Nuggets 1 main menu will get to the content he or she wants in less time than any other way. Keep watching Nuggets 1 and the Nuggets as they both get bigger and better. Peace.

Only about 1 in 200 basketball fans are fans of the Denver Nuggets. It is a longshot that this small market franchise will ever win a Championship in our lifetimes. If you are among the few, the proud, the Nuggets fans, this is your site. You can find out what the Nuggets would have to do to be able to have a real chance of winning a Championship. If you want light and fluffy opinions, go elsewhere. Although we always keep it very entertaining, and although we add jokes wherever possible, our reports are the hard truth, the real truth, the ugly truth sometimes, and the factual truth, with smoking gun evidence always provided to prove the case. So if you want and can handle the truth, this site is for you. We are eventually going to have more writers on here, and they will without a doubt be hard hitting and smart also.

Monday, February 23, 2009

Introductory Nuggets 1 Material From Early 2008: More Interesting Quest History

How about an interesting blast from the past? Before it was The Quest for the Ring it was Nuggets 1. This was introductory material on the Nuggets 1 home page in 2008:

WE DO NOT LIKE GEORGE KARL'S COACHING TO SAY THE LEAST, AND NEVER HAVE

Want to know why the Nuggets are in great danger of not making the playoffs even though they are one of the most talented teams in pro basketball, and even though some top commentators forecasted them to at least reach the West finals in 2008? Most and probably all of the reasons are here. And Nuggets 1 was calling for George Karl to be replaced as soon as he was hired. As Aristotle said many, many years ago, "He who can not be a good follower can not be a good leader." Karl is not a good follower, he sees only his way and is unable to come up with ways to manage the Nuggets that follow the skills and playing styles of individual players, warts and all. You have to follow before you can lead, in other words you have to adjust your ways to reflect what you are working with, and GK can not or will not do that.